"As a Racer you'll always at any stage of the game have three different flavours of gameplay in a career," Sullivan said, " and then three different flavours of gameplay on the Cop side. There are hundreds of modifiers for the Assignments and Speed Lists. And another may be focused on driving skills and collectibles. Another may be focused more on getting into pursuits and avoiding being busted. One Speed List may focus more on racing and time trials. Again, at any given time you choose one set of options from a possible three, each themed around different things. The Racer progression works similarly, except instead of Assignments you have Speed Lists. When you complete a set of Assignments you level up and unlock items, and you're presented with another set of three Assignments to choose from. Sullivan likens Assignments to restaurant menus, each with its own flavour.Īt any given time there are three sets of Assignments available to choose from. Progression as a Cop sees players complete Assignments, which are a list of up to six things to do in the game world. In Rivals, you can play a full career progression on the Cop side of the game and a full career progression on the Racer side of the game. That's about six hours as a Cop and six hours as a Racer, creative director Craig Sullivan said during an event at Ghosts' Gothenburg office attended by Eurogamer. The progression system will take around 12 hours to work through, developer Ghost revealed. EA has detailed Need for Speed: Rivals' new progression system, which it claims means you'll never play the same career twice.
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